This is the non-base.rte integrated version of this pack. You will be able to place all of the modules before each round, but will be unable to use them in the scene editor. Additionally, any maps using the modules will be unable to load.
If you want to use these modules with the scene editor (or maps using the modules) you will need to install the integrated version.

Credit where credit is due.


Compilation, organization, balancing, base.rte integration - Myself (Dal)
Arrow - Djinn
Barbed Wire - Control
Blast Door - Maximdude, Door conversion by myself, tunnel door by Grif
BunkerEnhanced - Omni
BunkerEnhanced RSet - Omni
Cauldron - Djinn
Doors - CaveCricket48
DuhModulePack - Duh102
EBunkerModules - Eternjc
Extra Bunkermodules - Block
Extramodules - NickFury666
Gauntlet - Djinn
Grif - Grif (Durr.), Dal
Heavy Turret - Systmh - You'll have to forgive the turret entry, this is here for the bunker
Laserdoor - Mindbug
Map Objects - Gotcha!
Maproom - Lord Tim
Objects.rte - TheLastBanana
Passive Defenses full - 
Rocks - ? No idea, please let me know.
SK-PRR - Djinn
Spear - Djinn
TBunkerTiles - Taehl
Thanatos Modules - Thanatos, Zalo
TroubledWaters - Lord Tim
VentilationSet - Electroclan
Windows - Kigali



If do/don't see your stuff here and do/don't want it in this pack or if I have missed anyone in the credits please let me know on the main datarealms.com forum.
 
